Video game tournaments have come a long way since they first appeared in arcades in the 1980s. Now, online spectatorship is booming and tournaments have become increasingly large-scale events. Gamers are considered professional athletes, and just like with major league basketball or football games, thousands of esports fans flock to sold-out arenas to watch teams compete.
Tournaments are streamed to a huge global online audience – some 385 million people in 2017 alone. This massive reach has attracted the attention of major companies, including PepsiCo, Bud Light and Red Bull, who invest in sponsorships to target the sport’s main demographic: young men between the ages of 21 and 25, a group that traditional advertising struggles to reach.